搜索资源列表
BUDE
- 基于OpenGL开发的粒子在空间中喷射反弹的demo,效果蛮酷,是学习粒子系统和碰撞检测的很好的例子。-OpenGL-based developed particles in space jet and rebound demo, pretty cool effect, can be used to learn the particle system and collision detection.
migong
- 设计一个OpenGL程序,创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 迷宫应当至少包含10 * 10 个Cell,不能过于简单,下图给出一种示例。 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 扩展功能:
3dcloth
- 带碰撞的布料模拟源码 很酷 3d opengl c# -collision cloth simulation 3d opengl c#
Virtual-walkthrough-system
- 基于OpenGL实现的虚拟漫游系统,可以通过输入前后左右控制移动,输入PageUp,PageDown控制视角,并且有简单的碰撞检测系统-Based on OpenGL, virtual roaming system, you can control the movement around the input, the input PageUp, PageDown control perspective, and there is a simple collision detection syst
Asteroids
- 自己写的一个简单的飞机程序,用OPENGL,简单碰撞,简单移动,简单积分.-Asteroids
MoveRec
- 用openGL编写的一个正方形碰撞反弹的动画。-Written in a square with openGL animation collision rebound.
Small-ball-collision-rebound
- openGL,一个六边形框内,有三个尸体图形,一个四边形,一个六边形,一个三角形,一小球在六边体方框内碰撞反弹。鼠标操作反弹开始。-OpenGL, a hexagonal box, there are three bodies graphics, a quadrilateral, a hexagon, a triangle, a ball at the edge of the six box body collision rebound. The mouse operation rebound
BALLS
- 一个简单的openGL程序,点击拖动鼠标产生一个小球,小球会互相发生碰撞。-A simple openGL program, click and drag the mouse to produce a small ball, small ball collide with each other.
LzpzS
- 粒子碰撞过程的模拟,使用MFC加Opengl编程,包括纹理图片的加载等-Simulated particle collision process, plus the use of MFC and Opengl programming, including texture image loading, etc.
Collision-detection
- 基于VC++和OpenGL的碰撞检测程序,能够准确检测环境中的碰撞情况-VC++ and OpenGL-based collision detection program that can accurately detect the environment in case of collision
A11_Collision
- 《学OpenGL编3D游戏》书籍重在游戏的实现方案,此部分为碰撞检测的代码。- Learning OpenGL 3D game series books focusing on the game s implementation, this part of the collision detection code.
LSS-robot
- 采用OPENgl绘制机器人线扫略体模型源代码程序,可用于工业机器人碰撞检测使用。-opengl draw LSS robot model
MyCollision1
- OpenGL编程实现多个彩色小球在密闭空间掉落碰撞的三维场景,并且具有反复弹起掉落过程-OpenGL programming implement multiple color balls in confined Spaces drop impact of 3 d scene, and has repeatedly bounce drop process
glut
- 一个关于OpenGL的初学者代码,包含了漫游、简单碰撞检测,物体移动,旋转等功能,利用了纹理映射,显示列表等内容。-A beginner on OpenGL code, including roaming, simple collision detection, object moving, rotating, and other functions, including the use of texture mapping, display list and so on.
pong_collision
- 使用opengl库,实现的碰撞检测的源代码-the source code to implement collision detection
Bounce
- 在C++环境下用opengl实现矩形在窗口内碰撞,是新手的初级教程-In the C++ environment using opengl achieve the collision rectangle within the window, the junior novice tutorial
Collision
- 用opengl实现小球与地面的碰撞,点击屏幕发射小球-Opengl achieve the collision with the ball and the ground, tap the screen launch ball
Lesson30
- openGl 用vc++6.0写的碰撞测试程序,适合初学者学习。-openGl using vc++ 6.0 to write the crash test program for beginners to learn.
HW2
- 简单的乒乓球游戏, 玩家控制左右两个板,运用了最简单的碰撞原理。 opengl/c++ -A very simple pong game in C++/OpenGL. player control both left and right paddle. Very simple collision detection method was used in this project. Paddle was drew using OpenGL vertex color.
collision
- 利用opengl实现小球在两个平面之间碰撞反弹-Achieve a small ball bounce collision between two planes